![]() ![]() You can approximate a 3D experience if you stare past the screen just right while playing. You’ll be able to run your game on your phone, and it’ll look like this. Can I Do this Tutorial Without a Cardboard Unit? They also support user input with a button that’s covered in conductive metal tape that taps the phone’s screen when you press down on it. When buying a Cardboard device, look for ones that mention “V2” or “Cardboard 2.0”, because they fit a larger variety of phones, including big phones like the iPhone 6+. If you’re feeling like a DIY superstar, you could even make your own. It should cost you around $20 or $30, plus shipping. Wait… How Do I Get a Cardboard Unit?ĭon’t have a Cardboard unit? Your best bet is to order it from any of the vendors listed here. Note: If you are new Unity and you are unfamiliar with the interface, you can get up to speed by reading the Introduction to Unity tutorial found on this site. If you’ve never worked with it before, you might want to take a look at our Unity GUI tutorial. Note: You’re going to be working with the Unity GUI quite a bit. ![]() It’s in almost every smartphone, and that’s the idea behind Cardboard it can take the display and sensors in your phone and turn them into a respectable VR device, using just some cardboard and plastic lenses. Well, it turns out that such highly advanced technology is probably in your pocket or sitting within arm’s reach. In practice, it takes some pretty sophisticated hardware to display two images on a high-definition screen, along with tracking the user’s head, and putting that all into a device small and light enough that it doesn’t hurt your neck. Combine that with the 3D world you’ve created, and you’ve got yourself an immersive experience. They come from two cameras placed a few inches apart, and the user views the image from the left camera with the left eye and vice versa, creating the appearance of depth.Īdditionally, with some judicious use of motion sensors, you can detect the direction the user is facing. Instead of displaying your world as a single image on screen, you display two images. In theory, creating a VR experience is straightforward. ![]()
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